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- $VER:Doubletris 1.01 (11.07.1996)
-
- ***************************
- * *
- * D O U B L E T R I S *
- * *
- ***************************
-
- WHAT IS IT?
-
- Doubletris is a Tetris-Clone for two players, who play simultanously in
- one playfield. There is also a computer player, but its playing skill is
- very bad. Doubletris isn't only able to run in multitasking, it is also
- the only possibility.
-
- DECLARATION
-
- Because I enhanced the idea of Tetris, I want this program distributed as
- FREEWARE. (COPYRIGHT look down)
-
- INTRODUCTION AND INTENTION
-
- I started to do Doubletris three years ago, because I learnt
- objectoriented programming in school. I learnt Oberon-2. The nature of this
- language let me think about a completly objectoriented implementation. So I
- started in winter '93. While developing the program I suffered many
- setbacks, which weren't so easy to take. But finally it is done.
-
- SYSTEMCONFIGURATION
-
- Doubletris was developed using following configuration:
-
- A500 1MB Chip ECS Kickstart 1.3, 2.04 (WB 2.1), 3.1
- A590 SCSI-Controller, 1MB Fast-Ram, 120MB Quantum-HD,
- Toshiba XM4101 CD-Rom, Mikronik-Mini-Tower
- sometimes a Harms 030-Turboboard :-((
-
- Doubletris was tested on following systems:
-
- see above
- A500 1MB Chip 8MB Fast G-Force 040 (M-Tec) 1080 MB IBM, Toshiba 3601
- Kick 3.1
- A500 1MB Chip 8MB Fast GVP-SerieII-SCSI-Controller 127MB Quantum OS2.1
- Harms 030+
- A2000 1MB Chip 6MB Fast A2630 Apollo-HD-Controller Tandem-AT-Controller
- Retina-Graficboard
- A2000 1MB Chip 5MB Fast GVP-SerieII-SCSI-Controller 270MB-HD OS2.1
-
- Mininmal system configuration:
-
- An Amiga with 512KByte Ram, OS1.2 (Wasn't tested, but should run.)
- I suggest a Amiga using Kick 2.04+. It should have at least 1MB of Ram for
- Doubletris to preload the soundmodules.
-
- (FIRST) START
-
- At the first start using KS2.04+ a screenmode-requester should appear
- (If this isn't so, look in the TOOLTYPES-chapter 'SCREENMODE'). You now
- should choose your favorite screenresolution to start Doubletris in. After
- that a black screen should appear saying the following:
- "Trying to load all sound-modules (for speed)!"
- Doubletris now tries to load all soundmodules named in the tooltype.
- (Because of juristical reason no soundmoduls are included.) After that a
- Menu should appear.
-
- MENU
-
- The menu is main interface of Doubletris, where you are able to
- manipulate some parameters of the game. The icons have following meanings:
-
- DOUBLETRIS
- (Contains only Producer-Infos.)
-
-
- CPU PL1 Joystick Mouse Keyboard
-
- The CPU will humanoid Controldevice player 1 uses.
- play as player in port 1 in port 1 look (*)
- player 1.
-
- CPU PL2 Joystick Mouse Keyboard
-
- The CPU will humanoid Controldevice player 2 uses.
- play as player in port 2 in port 2 look (**)
- player 2.
- | to choose with keyboard (***)
- \|/
- FX Music Start Exit Highscore
-
- Toggels Toggels Music Views the
- FX (****) (****) highscores.
-
- (*) Controlkeys for player 1
- Cursorkeys
- left = Element goes left
- right = " " right
- down = " " down
- 0 on numerical keypad = " rotates
-
- (**) Controlkeys for player 2
- y = Element goes left
- x = " " right
- c = " " down
- space = " rotates
-
- (***) This arrow can be moved using the cursorkeys, space und return will
- select. It is used when the mousepointer can't be controlled,
- because a joystick has been plugged in port 1.
-
- (****) The soundroutines are imported from Octamed. They allocate all
- soundchannels, therefore it is impossible to play FX.
-
- Example:
- If you want to play a one-player-game using a mouse in port 2, you have
- to disactivate (this means: it has to be crossed with red lines) the
- PL1-Field and then activate the mouse icons in the second line. After that
- you only have to click "Start".
-
- THE GAME
-
- The Screen is divide into many parts.
-
- | |
- ----------- | | -----------
- | | | | | |
- | | | | | |
- | Preview | | | | Preview |
- ----------- | | -----------
- ^ | | ^
- next element | | next element
- of player 1 | playfield | of player 2
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- statistic of | | statistic of
- player 1 | | player 2
- -------------------------------------------------------------------------
- Player1 : | Alltogether: | Player2 :
- | |
- 000000000000 | 0000000000000 | 000000000000
- -------------------------------------------------------------------------
- ^ ^ ^
- score of player 1 score of player 1+2 score of player 2
- in two-player-game
-
- The attention will be on the playfield. The elements can be moved the
- same way as in Tetris. If you don't know it, try it! If choosing "down",
- the parts will get faster.
-
- Score
- Eyery new element is one point.
- Every complete line is deleted and is worth 10 points to the player.
- If 2 lines are deleted at once, 30 points will be scored,
- 3 lines are worth, 60 points and
- 4 will add 100 points to player's score.
-
- KEYS WHILE PLAYING
-
- While playing some keys have special meanings:
-
- P - pause = Doubletris will get paused. All colors turn grey and after a
- short mousemove the pointer will be shown. Because of
- Doubletris' multitasking abitlity, you can simultaneously
- play Doubletris and render a picture in your raytracer. This
- means you don't have to quit Doubletris to check the
- raytracer, simply press P and then left Amiga and 'N' will
- switch the screens. A mouseclick on the Doubletris-screen
- will reactivate it immediately.
-
- M - music = Switches music on or off. If music is activated, while FX
- is running, the latter will be turned off. If you don't like
- the actual sound, type 'M' twice to change the soundmodule.
-
- F - FX = Switches FX on or off. If FX gets activated, while the music
- is playing, it will be deactivated.
-
- Esc - stop = Quits the game.
-
- Help- help = Toggles the preview-funktion.
-
- TOOLTYPES
-
- Doubletris uses some tooltypes to change the internal configuration. The
- following tooltype are searched:
-
- SCREENMODE - This tooltype is automaticaly generated on systems
- =xxxxxxxxH using at least OS2.04. It is generated, when choosing a
- screenmode. The numbers in this tooltype are
- systeminternally. Don't edit them, if you don't know 100
- percent waht you are doing. If you want Doubletris to use
- a different screenmode, simply delete this tooltype. You
- should also have a look at the Sprite-tooltype. This one
- only has sense on machines having a pal or ntsc-monitor,
- on all other it will do some scratch.
-
- SPRITES - Shows if hardware-sprites are used. This tooltype has
- =ON/OFF been implemented, because some graficboards and
- displaymodes can't display hardware-sprites. If sprites
- are disabled the elements will be drawn using
- graphics.library functions. This will lead to problems on
- slower maschines, because the elements are cleared and
- then completly redrawn. The result is a flickering. You
- have to try, which option gives the better result on your
- maschine.
-
- FX - This tooltype manipulates the status of the FX-button on
- =ON/OFF the main menu. But this option will only be watched,
- when the music is switched off or the sound couldn't be
- loaded. (see MUSIC AND FX)
-
- MUSIC - Switches the music on or off at program start.
- =ON/OFF Nevertheless, the modules will be loaded. So a 'MUSIC=OFF'
- doesn't ensure that the modules will not be loaded.
-
- INTROMODULE - You have to state the name of the module, that you
- =name want to be played whenever the menu is shown,
- here. (see MUSIC AND FX)
-
- MAINMODULEx - This set of tooltypes name the soundmodules, that can
- =name be played during the game. The x is a variable
- ranging from 1 to 5. Simply type the names of the
- soundmodules that you want to use during the game behind
- the tooltypes MAINMODULE1 to MAINMODULE5. (see MUSIC AND
- FX)
-
- ENDMODULE - Look at INTROMODULE. The module named here will be played
- =name at the end of the game. (see MUSIC AND FX)
-
- PREVIEW - With this tooltype you decide, wether or not the preview
- function is activated at the program's start.
-
- (WINDOW) - This tooltype has no use to Doubletris. The runtimesystem
- of the Oberon-2 searches for this. I only mentioned it to
- beware owners of Snoopdos :-) of sleepless nights.
-
- In the tooltypedescription a =ON/OFF identifies a boolean-tooltype. This
- tooltypes have only two valid states ON or OFF. There are replacments for
- ON and OFF. They are YES for ON and NO for OFF.
-
- "=name" means that you have to type in a filename here. Relativ and
- absolut filenames may be used here. For those people, who don't know about
- absolut and relativ filenames, here are some examples:
-
- //Sounds/mod.Hello relativ
- df0:test absolut
- dh0:trashcan/test absolut
- Mod.IntroModule relativ
-
- MUSIC AND FX
-
- At a certain position of the development, I decided that Doubletris
- couldn't stay quiet. So I looked for possibilities to play sounds. I found
- the OctaMed package. There are some functions that can be freely used for
- playing sound modules. THANK YOU! The disadvantage of these routines are,
- that they allocate all soundchannels and so the simultanious play of
- soundeffects was made impossible. But I think that doesn't matter.
- The next question is: How can you play your own songs in Doubletris?
- Doubletris loads all soundsmodules from disc. They have to be MED-Files.
- There are already many MED-songs in the PD. But they CAN'T get loaded
- directly. You first have to convert them to MED-Modules. Get the OctaMed
- package (available on Fish840), load the song and save it. OctaMed now
- shows a menu where you have to choose "MED-Module". That's it. The only
- thing you have to do is type the modulename in the tooltype-field of your
- choice. So if you want another intromodule simply change the name behind
- the INTROMODULE-tooltype. Beware of the copyright of the song author.
-
- The enclosed ones were taken from the CDPD1. The copyrights of course
- remain with the songproducers. If someone sees his copyright not protected,
- write me and the module will be deleted in the following distributions.
-
- HIGHSCORES
-
- The highscores are only saved if they have changed and by leaving the
- program correctly using the Exit-button. This has been done to minimize
- writeaccesses of the disc. Some people wondered, when they first saw the
- highscores of Doubletris. There are three tables. The upper ones are used
- for two-player-games. In the one on the left their scores are marked down
- seperately, while the one on the right containes the combined score. The
- table in lower half is used for one-player-games.
-
- JURISTICAL
-
- I can't be made responsible for any damage Doubletris will do. Don't
- blame me, if this program fromats your harddisc. You are using this program
- on your own risk. If you give access to your harddisc and it destroyes it,
- it is your own fault. You should never give an unknown software access to
- your harddisc (isn't it right, Albi?) I also can't be made liable, if this
- software doesn't work the way it is supposed to.
-
- Doubletris is Freeware. The copyright of original Tetris is reserved.
- I hold the copyright of Doubletris.
-
- ATTENTION !!
-
- Only the following pd-series are allowed to distribute Doubletris:
- Fish-serie espcially on the FreshFish-CDs. SaarAG/Amok and on their
- CD-Roms. Doubletris also may be distributed using the Aminet and their
- CD-Roms. The distribution on discs that will cost more than $4 US-dollar
- is not allowed.
-
- SOURCECODE
-
- Doubletris was developed using Oberon-2. The compiler was AmigaOberon3.2
- of A+L Ag. Furthermore the following programs were used to develop it:
- A68k, MICE, OctaMed and PPaint.
-
- Doubletris is almost completely written objectoriented.
-
- It has 28 Modules, 170 KByte sourcecode and approximatly 6100 lines.
-
- If you want to get the code, send me an envelope, a disc and some money
- to send it back. You may also get the code from the Amok-Club. I will
- offer it to them and they may put it on their discs.
-
- ERRORS
-
- Symtom | to do
- |
- Doubletris doesn't | Doubletris needs the icon.library in the
- start. | LIBS:-directory.
- |
- The Screenmode- | The Screenmoderequester is only used on Systems
- requester doesn't | running Kickstart 2.0 or higher. Additionally the
- pop up. | asl.library has to be in the LIBS:-directory.
- |
- | The Tooltype SCREENMODE exists. Delete it and
- | Doubletris will show the a new Screenmode-
- | requester.
- |
- The monitor doesn't | A screenmode has been choosen that is not supported
- show something | by your monitor. Delete the Tooltype SCREENMODE and
- readable. | choose another screenmode at the start.
- |
- The Elemente can't | The screenmode doesn't support hardware-sprites.
- been seen. | Set the tooltype SPRITES to OFF.
- |
- The Sound-moduls | The sound-moduls aren't in the directory that has
- have not get | been specified by the tooltypes. If Doubletris can't
- loaded. | get a modul, an error message is displayed.
- | "Can't find xxx." means, that the named modul isn't
- | in the specified directory. Check the path in the
- | tooltypes.
- |
-
- ADDRESS
-
- My Adress is:
-
- Andre Vehreschild
- Kaiser-willhelm-Allee 4
- 47551 Bedburg-Hau
- Germany
-
- e-mail: vehre@pool.informatik.rwth-aachen.de
-
- GREETING AND THANKS
-
- Greetings will go to God and the whole world.
-
- Furthermore I have to thank Michael Albrecht for his continuos help and
- his help fixing a blown PCB-wire, my cousin Klaus Vehreschild, without
- his help the elements would still rotate incorrectly. Also, I have to thank
- my infromatic teacher Werner Ueding, who taught me Oberon and the
- objectorientet programming methods, as well as the betatesters who had the
- courage to put this program on their harddiscs. Another "Thank you!" has to
- go to Klaus-Henning von Restorff, for checking this manual and not loosing
- the will to correct all mistakes (there were many!).
-
- BYE !
-
- Amiga for ever. :-)
-